About Pirates 2

mod Origin Battlefield 2 Pirates 2
Contents

Game Modes

A gamemode is the logic running in the background of the game, which determines how the rounds start and end, how they are scored and control the behavior of flags and game events. The logic is written in the Python language and interpreted by BF2 at run-time. The following are implemented and potential game modes, per a post on BFPirates.com from 2006.

Conquest

Zombie

Capture The Flag

Armada

Rally Racing

History

Release 1.0

Released at 2007-09-20, it included the maps Black Beards Atol, Blue Bayou, Dead Calm, Pelican Point, Shallow Draft, Shiver Me Timbers, and Storm The Bastion.

Patch 1.1

Released at shortly after 1.0, it patches several parts of the mod.

Patch 1.2

Released at 2007-10-06, it patches several parts of the mod, and prepares the Zombie Game Mode – though no map yet includes it.

Beta 2.0

Released at 2008-12-18, this was a beta test ahead of 2.1. It added the maps Crossbones Keep, Frylar, Lost At Sea, O’ Me Hearty Beach, Pressgang Port, Sailor’s Warning, Shipwreck Shoals, Stranded, and Wake Island 1707.

Release 2.1

Released at 2009-01-12, patches many parts of the mod, as well as adds Zombie and Capture The Flag Game Modes to many maps, as well as singleplayer-support and sizes to some. It is considered the proper release for the maps in 2.0.

Release 2.5

Released at 2024-07-04 as a beta, it patches several parts of the mod, and added the maps Sleepy Valley, Plunders Island, Harbor, Aces High, Strike At Pegville, and Dead Mans Reef. The beta had seemingly been completed at 2010-12-17, but was not released until the map-modder Catbox shared it.

Subsequent efforts to patch known-faults was shared by Butcher in GitLab.com/BCButcher/BattlefieldPirates2ModSource.

Team

Chris “Detrux” T posted a list of staff associated with the development of Battlefield Pirates 2 in 2006 on BFEditor.com, as follows.

Development

Modeling (vehicles)

Modeling (weapons)

Modeling (structures)

Gamewizard

Character Design

Textures

SkinS

Animation

Art

Sound

Coding